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Number of items: 20.

Article

Clegg, Ben, Orme, Richard and Petridis, Panagiotis (2023). Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD). Information (Switzerland), 14 (8),

Freitas, Sara de, Uren, Victoria, Kiili, Kristian, Ninaus, Manuel, Petridis, Panagiotis, Lameras, Petros, Dunwell, Ian, Arnab, Sylvester, Jarvis, Stephen and Star, Kam (2023). Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education. Information, 14 (2),

Merhabi, Mohamad Amir, Petridis, Panagiotis and Khusainova, Rushana (2021). Gamification for Brand Value Co-Creation:A Systematic Literature Review. Information, 12 (9),

Lameras, Petros, Arnab, Sylvester, de Freitas, Sara, Petridis, Panagiotis and Dunwell, Ian (2021). Science teachers’ experiences of inquiry-based learning through a serious game:a phenomenographic perspective. Smart Learning Environments, 8 ,

Philippe, Stéphanie, Souchet, Alexis D., Lameras, Petros, Petridis, Panagiotis, Caporal, Julien, Coldeboeuf, Gildas and Duzan, Hadrien (2020). Multimodal teaching, learning and training in virtual reality: a review and case study. Virtual Reality & Intelligent Hardware, 2 (5), pp. 421-442.

Shukla, Ashish, Liu, Shuli, Gaterell, Mark, Wood, Georgina, Day, Rosie, Iweka, Obiajulu, Hussain, Atif, Van Der Horst, Dan and Petridis, Panagiotis (2019). Implementing an integrated meter and sensor system (IMSS) in existing social housing stock. Energy and Buildings, 182 , pp. 274-286.

Lameras, Petros, Arnab, Sylvester, Stewart, Craig, Clarke, Samantha and Petridis, Panagiotis (2017). Essential features of serious games design in higher education:linking learning attributes to game mechanics. British Journal of Educational Technology, 48 (4), pp. 972-994.

Shi, Victor Guang, Baines, Tim, Baldwin, James, Ridgway, Keith, Petridis, Panagiotis, Ziaee Bigdeli, Ali, Uren, Victoria and Andrews, Daniel (2017). Using gamification to transform the adoption of servitization. Industrial Marketing Management, 63 , pp. 82-91.

Petridis, Panagiotis, Hadjicosta, Kyriaki, Guang Shi, Victor, Dunwell, Ian, Baines, Timothy, Bigdeli, Ali, F. Bustinza, Oscar and Uren, Victoria (2015). State of the art in business games. International Journal of Serious Games, 2 (1),

Petridis, Panagiotis, Dunwell, Ian, Liarokapis, Fotis, Constantinou, George, Arnab, Sylvester, De Freitas, Sara and Hendrix, Maurice (2013). The Herbert Virtual Museum. Journal of Electrical and Computer Engineering ,

Dunwell, Ian, Petridis, Panagiotis, Protopsaltis, Aristos, De Freitas, Sara, Panzoli, David and Samuels, Peter (2010). Automating content generation for large-scale virtual learning environments using semantic web services. CEUR Workshop Proceedings, 632 , pp. 89-103.

Book Section

Andrews, Daniel, Petridis, Panagiotis, Baines, Timothy S, Ziaee Bigdeli, Ali, Shi, Victor Guang, Baldwin, James S. and Ridgway, Keith (2017). Gamification to Engage Manufacturers with Servitization. IN: Advances in Manufacturing Technology XXXI. Gao, James; El Souri, Mohammed and Keates, Simeon (eds) Netherlands: IOS Press BV.

Orme, Richard, Clegg, Benjamin T, Poole, A, Yeoman, A, Owen, Christopher D, Petridis, Panagiotis and Albores, Pavel (2017). A gamified approach to improving customer service delivery in a train operating company. IN: EurOMA 2017 Conference Proceedings. UNSPECIFIED.

Uren, Victoria and Petridis, Panagiotis (2015). “This beer is off!”:building a dialogue game for servitization. IN: Servitization : the theory and impact. Baines, Tim and Harrison, David K. (eds) GBR: Aston University.

Lameras, Petros, Petridis, Panos and Dunwell, Ian (2015). Raising awareness on sustainability issues through a mobile game. IN: Proceedings of 2014 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2014. GRC: IEEE.

Petridis, Panagiotis, Uren, Victoria S and Harrison, Andrew (2015). Developing a serious game for PSS. IN: Strategic industrial applications of games and gamification. Baines, Tim; Petridis, Panagiotis and Ridgway, Keith (eds) GBR: Aston University.

Lameras, Petros, Savin-Baden, Maggi, Petridis, Panagiotis, Dunwell, Ian and Liarokapis, Fotis (2014). Fostering science teachers' design for inquiry-based learning by using a serious game. IN: Proceedings - IEEE 14th International Conference on Advanced Learning Technologies, ICALT 2014. GRC: IEEE.

Shi, Victor G., Petridis, Panagiotis, Baines, Tim and Lightfoot, Howard (2014). Gamification for servitization. IN: Growth through servitization. Baines, Tim; Clegg, Ben and Harrison, David (eds) GBR: Aston University.

Petridis, Panagiotis, Baines, Tim, Lightfoot, Howard and Shi, Victor G. (2014). Gamification:using gaming mechanics to promote a business. IN: Growth through servitization. Baines, Tim; Clegg, Ben and Harrison, David (eds) GBR: Aston University.

Conference or Workshop Item

Andrews, Daniel, Baines, Timothy S, Ziaee Bigdeli, Ali, Petridis, Panagiotis, Shi, Victor Guang, Baldwin, James S. and Ridgway, Keith (2018). The Service Transformation Game:Snakes and Ladders to Advanced Services. IN: 25th International EurOMA Conference. 2018-06-24 - 2018-06-26.

This list was generated on Thu Oct 17 03:31:10 2024 BST.