Raising awareness on sustainability issues through a mobile game


The paper presents a review on, and analysis of, the design, development and evaluation of experiences of learning through the 'Sustainability Serious Game'. The mobile game has been developed as means of helping public authorities to collect information and feedback on how public spaces could be improved based on collective intelligence procedures. Furthermore, as part of enhancing learning, the game intends to provide knowledge and awareness on sustainability issues for public constructions relevant to engineering and architectural disciplines. Deployed targeted questionnaires with thirty-three (33) computer science students in UK and analysed through a Likert Scale findings from evaluation demonstrate that a conceptual change may be achieved in relation to how sustainability has been perceived. A questionnaire with 20 questions was distributed to students for evaluating various elements of the game such as usability characteristics, accumulation, assimilation and consolidation of new knowledge patterns related to the learning-oriented benefits of the game with an implicit focus on whether the game can be integrated within an academic setting. The fundamental conclusion from the analysis of the game uptake is that it enhances student's engagement with sustainability issues, especially in blended learning contexts for 'blending' different pedagogical approaches with game-oriented features as means of improving educational practice.

Publication DOI: https://doi.org/10.1109/IMCTL.2014.7011135
Divisions: College of Business and Social Sciences > Aston Business School > Operations & Information Management
College of Business and Social Sciences > Aston Business School
Additional Information: © 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Event Title: 2014 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2014
Event Type: Other
Event Dates: 2014-11-13 - 2014-11-14
Uncontrolled Keywords: mobile serious games,public spaces,sustainability,urban cities,Education,Computer Networks and Communications,Computer Science Applications,Electrical and Electronic Engineering
ISBN: 9781479947423
Last Modified: 06 May 2024 07:43
Date Deposited: 09 Nov 2018 14:27
Full Text Link:
Related URLs: http://www.scop ... tnerID=8YFLogxK (Scopus URL)
https://ieeexpl ... ocument/7011135 (Publisher URL)
PURE Output Type: Conference contribution
Published Date: 2015-01-15
Authors: Lameras, Petros
Petridis, Panos (ORCID Profile 0000-0003-3593-8261)
Dunwell, Ian



Version: Accepted Version

| Preview

Export / Share Citation


Additional statistics for this record