Developing a serious game for PSS

Abstract

Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS). Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed. Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game. Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies

Divisions: College of Business and Social Sciences > Aston Business School > Operations & Information Management
College of Business and Social Sciences > Aston Business School > Advanced Services Group
College of Business and Social Sciences > Aston Business School
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Event Title: International Gamification for Business Conference 2015
Event Type: Other
Event Location: Science Park Aston
Event Dates: 2015-09-21 - 2015-09-22
Uncontrolled Keywords: high fidelity,game engines,serious game,game-based learning,education,pedagogy
Last Modified: 18 Jun 2024 07:51
Date Deposited: 11 Nov 2015 12:25
PURE Output Type: Conference contribution
Published Date: 2015
Authors: Petridis, Panagiotis (ORCID Profile 0000-0003-3593-8261)
Uren, Victoria S (ORCID Profile 0000-0002-1303-5574)
Harrison, Andrew

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Version: Accepted Version


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