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Number of items: 21.

Article

Easton, Edward, Ekárt, Anikó and Bernardet, Ulysses (2022). Axial Generation: Mixing Colour and Shapes to Automatically Form Diverse Digital Sculptures. SN Computer Science, 3 (6),

Cracco, Emiel, Bernardet, Ulysses, Sevenhant, Robbe, Vandenhouwe, Nette, Copman, Fran, Durnez, Wouter, Bombeke, Klaas and Brass, Marcel (2022). Evidence for a two-step model of social group influence. iScience, 25 (9),

Pesquita, Ana, Bernardet, Ulysses, Richards, Bethany E., Jensen, Ole and Shapiro, Kimron (2022). Isolating Action Prediction from Action Integration in the Perception of Social Interactions. Brain Sciences, 12 (4),

Saberi, Maryam, DiPaola, Steve and Bernardet, Ulysses (2021). Expressing Personality Through Non-verbal Behaviour in Real-Time Interaction. Frontiers in Psychology, 12 ,

Dar, Sanobar and Bernardet, Ulysses (2020). When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents. Multimodal Technologies and Interaction, 4 (4),

Lush, Victoria, Buckingham, Christopher, Edwards, Suzanne and Bernardet, Ulysses (2020). Towards accessible mental healthcare through augmented reality and self-assessment tools. International journal of online and biomedical engineering, 16 (4), pp. 33-42.

Bernardet, Ulysses, Alaoui, Sarah Fdili, Studd, Karen, Bradley, Karen, Pasquier, Philippe and Schiphorst, Thecla (2019). Assessing the reliability of the Laban Movement Analysis system. PLoS ONE, 14 (6),

Bernardet, Ulysses, Aleixandri, Jaume Subirats and Verschure, Paul F.m.j. (2017). An Interactive Space as a Creature:Mechanisms of Agency Attribution and Autotelic Experience. International Journal of Virtual and Augmented Reality, 1 (1), pp. 1-15.

Saberi, Maryam, Bernardet, Ulysses and Dipaola, Steve (2014). An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character. Procedia Computer Science, 41 , pp. 204-211.

Bermúdez i Badia, Sergi, Bernardet, Ulysses and Verschure, Paul F M J (2010). Non-linear neuronal responses as an emergent property of afferent networks:a case study of the locust lobula giant movement detector. PLoS computational biology, 6 (3),

Badia, Sergi Bermúdez I, Valjamae, Aleksander, Manzi, Fabio, Bernardet, Ulysses, Mura, Anna, Manzolli, Jônatas and Verschure, Paul F. M. J (2009). The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle. Presence: Teleoperators and Virtual Environments, 18 (4), pp. 277-285.

Badia, Sergi Bermúdez I, Bernardet, Ulysses, Guanella, Alexis, Pyk, Pawel and Verschure, Paul F.m.j. (2007). A Biologically Based Chemo-Sensing UAV for Humanitarian Demining. International Journal of Advanced Robotic Systems, 4 (2), pp. 187-198.

Book Section

Easton, Edward, Bernardet, Ulysses and Ekart, Aniko (2024). Contributors to the aesthetic judgement of 3D virtual sculptures. IN: ARTECH '23. Olivero, Lucas Fabian; Olivero, Lucas Fabian; da Veiga, Pedro Alves; Araujo, Antonio Bandeira; Dourado, Patricia and da Silva, Bruno Mendes (eds) ACM International Conference Proceeding Series . PRT: ACM.

Dar, Sanobar, Ekart, Aniko and Bernardet, Ulysses (2022). The Virtual Human Breathing Coach. IN: Proceedings of 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW 2022). IEEE VRW Proceedings . NZL: IEEE.

Nagy, Rajmund, Kucherenko, Taras, Moell, Birger, Pereira, André, Kjellström, Hedvig and Bernardet, Ulysses (2021). A framework for integrating gesture generation models into interactive conversational agents. IN: AAMAS '21: Proceedings of the 20th International Conference on Autonomous Agents and MultiAgent Systems. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS . Virtual, Online: IFAAMAS.

Bernardet, Ulysses, Kanq, Sin-hwa, Feng, Andrew, Dipaola, Steve and Shapiro, Ari (2019). Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study. IN: 2019 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2019. IEEE.

Easton, Edward, Bernardet, Ulysses and Ekart, Aniko (2019). Tired of Choosing? Just Add Structure and Virtual Reality. IN: Computational Intelligence in Music, Sound, Art and Design - 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Proceedings. Castro Pena, María Luz; Ekárt, Anikó and Liapis, Antonios (eds) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11453 . DEU: Springer.

Nixon, Michael, DiPaola, Steve and Bernardet, Ulysses (2018). An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. IN: 2018 IEEE Conference on Computational Intelligence and Games (CIG). 2018 IEEE Conference on Computational Intelligence and Games (CIG) . NLD: IEEE.

Bernardet, Ulysses, Saberi, Maryam and Dipaola, Steve (2016). Simulink toolbox for real-time virtual character control. IN: Intelligent Virtual Agents - 16th International Conference, IVA 2016, Proceedings. Khooshabeh, Peter; Traum, David; Swartout, William; Scherer, Stefan; Leuski, Anton and Kopp, Stefan (eds) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . USA: Springer.

Bernardet, Ulysses, Schiphorst, Thecla, Adhia, Dhruv, Jaffe, Norman, Wang, Johnty, Nixon, Michael, Alemi, Omid, Phillips, Jordon, Dipaola, Steve and Pasquier, Philippe (2016). m+m:A novel Middleware for Distributed, Movement based Interactive Multimedia Systems. IN: MOCO '16. ACM.

Conference or Workshop Item

Bernardet, Ulysses (2018). Bio-Inspired Human-Computer-Interaction. IN: 32nd Human Computer Interaction Conference. 2018-07-02 - 2018-07-06.

This list was generated on Wed Nov 20 03:45:45 2024 GMT.