Spatial Learning and Wayfinding in an Immersive Environment: The Digital Fulldome

Abstract

Previous work has examined whether immersive technologies can benefit learning in virtual environments, but the potential benefits of technology in this context are confounded by individual differences such as spatial ability. We assessed spatial knowledge acquisition in male and female participants using a technology not previously examined empirically: the digital fulldome. Our primary aim was to examine whether performance on a test of survey knowledge was better in a fulldome (N = 28, 12 males) relative to a large, flat screen display (N = 27, 13 males). Regression analysis showed that, compared to a flat screen display, males showed higher levels of performance on a test of survey knowledge after learning in the fulldome, but no benefit occurred for females. Furthermore, performance correlated with spatial visualization ability in male participants, but not in female participants. Thus, the digital fulldome is a potentially useful learning aid, capable of accommodating multiple users, but individual differences and use of strategy need to be considered.

Publication DOI: https://doi.org/10.1089/cyber.2016.0399
Divisions: College of Health & Life Sciences
College of Health & Life Sciences > School of Psychology
Funding Information: Support for the preparation of this article was provided by a Research-Inspired Teaching Project Grant from the University of Plymouth and First Grant RES-061-25-0119 from the Economic and Social Research Council to S.S., and the Experiential Learning Cen
Additional Information: The final publication is available from Mary Ann Liebert, Inc., publishers http://dx.doi.org/10.1089/cyber.2016.0399 Funding Information: Support for the preparation of this article was provided by a Research-Inspired Teaching Project Grant from the University of Plymouth and First Grant RES-061-25-0119 from the Economic and Social Research Council to S.S., and the Experiential Learning Centre for Excellence in teaching and learning directed by R.W.
Uncontrolled Keywords: digital fulldome,immersion,immersive virtual environment,spatial learning,virtual reality,Wayfinding,Social Psychology,Communication,Applied Psychology,Human-Computer Interaction,Computer Science Applications
Publication ISSN: 2152-2723
Last Modified: 01 Nov 2024 08:37
Date Deposited: 26 Jul 2021 11:54
Full Text Link:
Related URLs: http://www.scop ... tnerID=8YFLogxK (Scopus URL)
https://www.lie ... cyber.2016.0399 (Publisher URL)
PURE Output Type: Article
Published Date: 2017-05-01
Accepted Date: 2017-03-22
Authors: Hedge, Craig (ORCID Profile 0000-0001-6145-3319)
Weaver, Ruth
Schnall, Simone

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