Digital Storytelling with Augmented Reality as Learning and Teaching Innovation for part-time MBA Students: Learning Styles and Perceptions

Abstract

Augmented Reality [AR] brings new dimensions of Technology Enabled Learning [TEL] to gamification, mobile devices, and self-directed learning. Whilst pre-designed interactive AR learning methods in Higher Education [HE] were promising, the student perspectives and the impacts on learning preferences when students would self-directed create AR content were not clear. This study investigates learning experiences of Master of Business Administration [MBA] students using AR as a vehicle for TEL in HE, where students create own AR stories. There are three overarching themes to explore: the impact of AR storytelling as learning method on student learning style [LS] preferences, perceptions, and experiences. A dedicated AR storytelling intervention creates the frame for relatively large sample. A mixed method design collects data on student experiences and perceptions in a pre- and post-survey, while applying Felder's LS inventory twice. Qualitative responses are analysed with manual and artificial intelligence [AI] aided methods, whereas Welch's test guided analysing scaled data. This approach helps understanding impacts, interrelating and comparing experiences with AR storytelling. The findings suggest students prefer serial learning styles when creating AR stories. Despite favouring a balanced mix of learning and teaching methods, students perceive AR storytelling as supporting skill building and personal learning, likewise addressing the diversity of their learning preferences. Students consider creating actively AR stories fosters technology self-efficacy and motivation, and as a suitable TEL method benefiting their careers. The unique student's perspective expands our knowledge in the field of applied AR storytelling in HE. This study adds a unique mix of pre-/post data collection methods in combination with less common AI and Welch testing methods for analysing scaled data to methods portfolios. Eventually, this study proposes valuable implications on HE policy, instructional design as well for extending further research based on question raised through this study's findings.

Publication DOI: https://doi.org/10.48780/publications.aston.ac.uk.00047649
Divisions: College of Business and Social Sciences
College of Business and Social Sciences > School of Social Sciences & Humanities > Sociology and Policy
College of Business and Social Sciences > School of Social Sciences & Humanities > Centre for Critical Inquiry into Society and Culture (CCISC)
Additional Information: Copyright © Michael Hamer, 2020. Michael Hamer asserts his moral right to be identified as the author of this thesis. This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and that no quotation from the thesis and no information derived from it may be published without appropriate permission or acknowledgement. If you have discovered material in Aston Publications Explorer which is unlawful e.g. breaches copyright, (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please read our Takedown Policy and contact the service immediately.
Institution: Aston University
Uncontrolled Keywords: Education,Technology Enabled Learning,Immersive Technology,Engagement,Motivation
Last Modified: 06 Jun 2025 14:05
Date Deposited: 06 Jun 2025 11:23
Completed Date: 2021-06-28
Authors: Hamer, Michael

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