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Number of items: 13.

Article

Bernardet, Ulysses, Alaoui, Sarah Fdili, Studd, Karen, Bradley, Karen, Pasquier, Philippe and Schiphorst, Thecla (2019). Assessing the reliability of the Laban Movement Analysis system. PLoS ONE, 14 (6),

Bernardet, Ulysses, Aleixandri, Jaume Subirats and Verschure, Paul F.m.j. (2017). An Interactive Space as a Creature:Mechanisms of Agency Attribution and Autotelic Experience. International Journal of Virtual and Augmented Reality, 1 (1), pp. 1-15.

Saberi, Maryam, Bernardet, Ulysses and Dipaola, Steve (2014). An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character. Procedia Computer Science, 41 , pp. 204-211.

Bermúdez i Badia, Sergi, Bernardet, Ulysses and Verschure, Paul F M J (2010). Non-linear neuronal responses as an emergent property of afferent networks:a case study of the locust lobula giant movement detector. PLoS computational biology, 6 (3),

Badia, Sergi Bermúdez I, Valjamae, Aleksander, Manzi, Fabio, Bernardet, Ulysses, Mura, Anna, Manzolli, Jônatas and Verschure, Paul F. M. J (2009). The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle. Presence: Teleoperators and Virtual Environments, 18 (4), pp. 277-285.

Slater, Mel, Frisoli, Antonio, Tecchia, Franco, Guger, Christoph, Lotto, Beau, Steed, Anthony, Pfurtscheller, Gert, Leeb, Robert, Reiner, Miriam, Sanchez-Vives, Maria V, Verschure, Paul and Bernardet, Ulysses (2007). Understanding and realizing presence in the Presenccia project. IEEE computer graphics and applications, 27 (4), pp. 90-93.

Badia, Sergi Bermúdez I, Bernardet, Ulysses, Guanella, Alexis, Pyk, Pawel and Verschure, Paul F.m.j. (2007). A Biologically Based Chemo-Sensing UAV for Humanitarian Demining. International Journal of Advanced Robotic Systems, 4 (2), pp. 187-198.

Book Section

Bernardet, Ulysses, Kanq, Sin-hwa, Feng, Andrew, Dipaola, Steve and Shapiro, Ari (2019). Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study. IN: 2019 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2019. IEEE.

Easton, Edward, Bernardet, Ulysses and Ekart, Aniko (2019). Tired of Choosing? Just Add Structure and Virtual Reality. IN: Computational Intelligence in Music, Sound, Art and Design - 8th International Conference, EvoMUSART 2019, Held as Part of EvoStar 2019, Proceedings. Castro Pena, María Luz; Ekárt, Anikó and Liapis, Antonios (eds) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11453 . DEU: Springer.

Nixon, Michael, DiPaola, Steve and Bernardet, Ulysses (2018). An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. IN: 2018 IEEE Conference on Computational Intelligence and Games (CIG). 2018 IEEE Conference on Computational Intelligence and Games (CIG) . NLD: IEEE.

Bernardet, Ulysses, Saberi, Maryam and Dipaola, Steve (2016). Simulink toolbox for real-time virtual character control. IN: Intelligent Virtual Agents - 16th International Conference, IVA 2016, Proceedings. Khooshabeh, Peter; Traum, David; Swartout, William; Scherer, Stefan; Leuski, Anton and Kopp, Stefan (eds) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) . USA: Springer.

Conference or Workshop Item

Bernardet, Ulysses (2018). Bio-Inspired Human-Computer-Interaction. IN: 32nd Human Computer Interaction Conference. 2018-07-02 - 2018-07-06.

Bernardet, Ulysses, Schiphorst, Thecla, Adhia, Dhruv, Jaffe, Norman, Wang, Johnty, Nixon, Michael, Alemi, Omid, Phillips, Jordon, Dipaola, Steve and Pasquier, Philippe (2016). m+m:A novel Middleware for Distributed, Movement based Interactive Multimedia Systems. IN: the 3rd International Symposium. Thessaloniki, GA, Greece, 2016-07-05 - 2016-07-06.

This list was generated on Wed Nov 13 02:15:48 2019 GMT.