Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry

Aoyama, Yuko and Izushi, Hiro (2003). Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry. Research policy, 32 (3), pp. 423-444.

Abstract

This paper examines the role of creative resources in the emergence of the Japanese video game industry. We argue that creative resources nurtured by popular cartoons and animation sector, combined with technological knowledge accumulated in the consumer electronics industry, facilitated the emergence of successful video game industry in Japan. First we trace the development of the industry from its origin to the rise of platform developers and software publishers. Then, knowledge and creative foundations that influenced the developmental trajectory of this industry are analyzed, with links to consumer electronics and in regards to cartoons and animation industry.

Publication DOI: https://doi.org/10.1016/S0048-7333(02)00016-1
Divisions: Aston Business School > Economics finance & entrepreneurship
Uncontrolled Keywords: video game industry,creative resources,Japan
Published Date: 2003-03
Authors: Aoyama, Yuko
Izushi, Hiro ( 0000-0002-4090-4181)

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