Creative resources of the Japanese video game industry

Aoyams, Yuko and Izushi, Hiro (2004). Creative resources of the Japanese video game industry. IN: Cultural industries and the production of culture. Powers, Dominic and Scott, Allen J. (eds) Routledge studies in international business and the world economy . London (UK): Routledge.
Divisions: Aston Business School > Economics finance & entrepreneurship
Published Date: 2004-08-04

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